Novabeast Muscle Textures - Normal map, Ambient Occlusion, Cavity map for VRChat

$10+
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Have you ever wanted to show your physical ability and/or muscle while wielding the Novabeast avatar? Now, this texture pack is tailor-made especially for you.

These textures work with the Novabeast by Kittomatic

Novabeast

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Comes with texture mappings for both male and female versions.

Compatible with the Nightbeast mesh edit (available from the official Novabeast Discord server).


This purchase includes:

  • 4K Muscle normal map for the avatar
  • 4K Muscular ambient occlusion map for the avatar
  • 4K Muscle cavity map for additional shadings in software like Substance Painter
  • 4K Muscle shading map and mask for enhancing cavity shadings in 2D editing software (supports layer multiplying, e.g., Photoshop, Krita) or Substance Painter.


DO:

  • Edit this texture for your personal use.
  • Take commissions to use and edit this texture, provided that you and the commissioner have both purchased the product. Public avatars are fine.
  • Mention the creator and link the product page in any advertisements which make use of these textures.
  • Leave credits to the creator in any art project.
  • Use this texture on a legally purchased Novabeast model by Kittomatic.


DON'T:

  • Use on art projects intended to be hateful or offensive.
  • Redistribute to people who have not purchased the product.



FAQ:


How to add AO and normal maps with Poyiomi?

Get the Poyiomi shader (see: https://github.com/poiyomi/PoiyomiToonShader) and use the "realistic" lighting option.

How to add AO and normal maps with lilToon?

Liltoon is a cartoony/flat shader and the muscle doesn't therefore show by default.

  • Drop AO and normal map to their slots in the body material.
    • AO is under "Shadow" and enable it.
  • To make the normals show, you should enable either RimShade or Rim Light and adjust the settings.

You should consider adding shading to the color map for extra oomph for the muscles.

Optional: How to use the shading map?

The shading map changes the tones of the muscle cavities to darker colors and accentuates them.

Adding shading to an existing color texture:

1. In 2D Programs:

  • Open your Body texture.
  • Create an additional layer above the texture.
  • Place the shading on that layer and change the layer type to Multiply.
  • Duplicate the layer to intensify the effect as needed.
  • Save as .png or another flat image format for Unity texture use.

2. In Substance Painter:

  • Create a fill layer at the top of the Body Texture Set.
  • Import the body shading map texture.
  • Set the body shading as the base color for the fill layer.
  • Change layer type to Multiply and duplicate the layer to intensify the effect as needed.

3. In Unity (for Poyiomi shader):

  • Enable Color & Normals > Details
  • Drag & Drop Shading map into Detail Texture slot.
  • Set Detail Texture Global Mask to Multiply.
  • Adjust Detail Texture Tint (white or some light tint), Detail Tex Intensity and Detail Brightness to your liking.


This is a digital product, so there will be no refunds once purchased.


Enjoy and please leave a review!

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Change log:

2024-1-17

The release.

2024-1-20

Smoothed out minor artifacts of both male and female textures.

2024-1-28

Added shading map and mask textures with instructions for easier muscle shading for base color.

2024-3-23

Fixed minor artifacts of both male and female textures. Updated instructions.


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Novabeast Muscle Textures - A normal map, ambient occlusion map and cavity map

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$10+

Novabeast Muscle Textures - Normal map, Ambient Occlusion, Cavity map for VRChat

36 ratings
I want this!